Tuesday, August 20, 2013

Divination Info, NEW!

Divination

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Divination
Divination-icon
Also known asDiv
Release date20 August2013 (Update)
Members onlyYes
Minimum level
for Hiscores
15
as of 17 August 2013 - update
Players with
99
0
as of 17 August 2013 - update
Players with
200M XP
0
as of 17 August 2013 - update
[view] • [talk]
Divination is a gathering skill that was developed by humans shortly after the beginning of the Sixth Age. It involves the power of the gods and how the player can connect with the gods.
The skill involves the player gathering divine energy from wisps which can be used to make certain products, such as portents or signs.
During the first weeks after the release of the skill, no type of bonus experience (pendant, lamps, clan avatar, ...) could be used to enhance the experience gained.
Chronicle fragments can also be gathered for divination XP rewards in groups of 10.

Contents

 [show

IntroductionEdit

Players can talk to Orla Fairweather to talk about the Divination skill next to the Battle of Lumbridge. She will say that there are many wisps located around Gielinor from which the player can gather memories. Player may then convert the memories into experience or energy to create products, such as signs or portents.

HarvestingEdit

To harvest energy, a player must first activate a wisp. This is done simply by choosing the "harvest" option, at which point it will turn into the corresponding spring and the player will begin harvesting memories of the same tier for minimal experience. Every harvest provides the player at least one energy of the spring's type and a good but not 100% chance of harvesting that type of memory. There is also a small chance that the player will harvest an enriched memory which provides double the normal experience. In addition to regular wisps are the rare enriched wisps. These activate into enriched pools and guarantee an enriched memory will be harvested, but do not guarantee a memory will be harvested; i.e. you will get double experience at certain intervals, but may get experience without harvesting a memory. It is also possible to obtain spin tickets while harvesting from a spring.
Memory conversion
The memories (both standard and enriched) are to be deposited in the energy rifts nearby. There are 3 options with depositing at the rift:
  • Memories to Energy
    • Converts each memory into 2 or 3 energy; and enriched memories into 3 or 4 energy.
    • This option produces the most resources but grants only 1 XP per conversion, the slowest rate.
  • Memories to Experience
    • Converts each memory into experience.
  • Memories and Energy to Experience
    • Converts each memory and 5 energy into more experience than you would get converting memories alone (10 energy for enriched memories). You will automatically continue to convert memories for the normal experience rate when you run out of energy.
    • This option provides a faster experience rate at the cost of resources.

RiftsEdit

There are many energy rifts located around Gielinor. Some require a higher Divination level than others.
Wisp Colonies map
Note that you can get 10% bonus experience from converting with the appropriate boon.
ImageLocationLevelEnergy typeHarvest XPMemory XPMemory and Energy XPEnriched Memory XPEnriched Memory and Energy XP
West of Lumbridge crater, near the Divination camp.1Pale energy Pale133.5
North of Falador, near the Guthix memorial site (near Falador lodestone and Gamer's Grotto).10Flickering energy Flickering245.5911
Between Varrock and thearchaeological dig to the east.20Bright energy Bright356.51012
South-east of Seers' Village, towards Keep Le Faye. Near the Flax field30Glowing energy Glowing47.79.515.419.2
South-east of Rellekka, near theGolden Apple Tree.40Sparkling energy Sparkling512152833
In the centre of the Karamjajungle, north-east of Shilo Village.50Gleaming energy Gleaming62123.74252.2
North of Mobilising Armies.60Vibrant energy Vibrant72531.25
North of Canifis, just to the east of the Slayer Tower.70Lustrous energy Lustrous83240
East of the Mage Training Arena.80Brilliant energy Brilliant93543.7
On Dragontooth Island85Radiant energy Radiant103847.5
South of Sophanem.90Luminous energy Luminous114252.5
South of the Poison Waste.95Incandescent energyIncandescent124556.2

ProductsEdit

PortentsEdit

Portents are single-use items carried in the backpack that activate automatically when certain conditions are met. There are four types: restoration, item protection, life and passage (passage is only available in Daemonheim).

RestorationEdit

Restoration portents automatically heal a number of life points after they drop below 50%. Attuned portents have aConstitution level requirement for their use.
Restoration portent
Divination-icon
Constitution-icon
Energy amount
Secondary
Experience
Heals
Portent of restoration IPortent of restoration I2030 pale energycrayfishanchoviesshrimp,sardinechicken, or meat1150
Attuned portent of restoration IAttuned portent of restoration I51030 pale energycrayfishanchoviesshrimp,sardinechicken, or meat1.5200
Portent of restoration IIPortent of restoration II15030 flickering energytrout3.4225
Attuned portent of restoration IIAttuned portent of restoration II181530 flickering energytrout3.9300
Portent of restoration IIIPortent of restoration III25030 bright energysalmon5.6375
Attuned portent of restoration IIIAttuned portent of restoration III272530 bright energysalmon5.8500
Portent of restoration IVPortent of restoration IV35030 glowing energytuna7.6450
Attuned portent of restoration IVAttuned portent of restoration IV373030 glowing energytuna7.8600
Portent of restoration VPortent of restoration V45035 sparkling energylobster9.4600
Attuned portent of restoration VAttuned portent of restoration V474035 sparkling energylobster9.7800
Portent of restoration VIPortent of restoration VI55040 gleaming energyswordfish11.5675
Attuned portent of restoration VIAttuned portent of restoration VI575040 gleaming energyswordfish11.8900
Portent of restoration VIIPortent of restoration VII65045 vibrant energymonkfish13.6930
Attuned portent of restoration VIIAttuned portent of restoration VII676245 vibrant energymonkfish13.81240
Portent of restoration VIIIPortent of restoration VIII75050 lustrous energyshark15.51200
Attuned portent of restoration VIIIAttuned portent of restoration VIII778050 lustrous energyshark15.81600
Portent of restoration IXPortent of restoration IX86050 radiant energycavefish19.31320
Attuned portent of restoration IXAttuned portent of restoration IX878850 radiant energycavefish19.71760
Portent of restoration XPortent of restoration X97060 incandescent energyrocktail23.41395
Attuned portent of restoration XAttuned portent of restoration X989560 incandescent energyrocktail23.61860

Item protectionEdit

The portent of item protection automatically keeps an additional item when a player dies. Portents of item protection can stack with one another, with the sign of item protection, or with the Protect Item prayer, for a total of 5 kept items.
Item protection portent
Level
Energy amount
Secondary
Experience 
Portent of item protectionPortent of item protection92Divination-icon60 luminous energyprayer potion (4)21.3

LifeEdit

The portent of life resurrects the player after death and provides 25% of the base life points. The portent has a 1 hour cooldown of in-game time coupled with the sign of life, and it cannot be used in PVP areas.
Life portent
Level
Energy amount
Secondary
Experience 
Portent of lifePortent of life99Divination-icon100 incandescent energydiamond ring24

PassageEdit

SignsEdit

Signs are single-use items carried in the pocket that activate automatically when certain conditions are met. There are four types: respite, porter, item protection and life.

RespiteEdit

Signs of respite automatically extend the amount of time your gravestone has before it disappears. The sign can activate when you die with it in your pocket slot and a gravestone appears, or it can be equipped after death. Signs of respite stack to add additional time to a gravestone.
Sign of respite
Level
Energy amount
Secondary
Experience
Duration extended 
Sign of respite ISign of respite I8Divination-icon25 pale energylimestone22 minutes
Sign of respite IISign of respite II23Divination-icon30 bright energylimestone5.34 minutes
Sign of respite IIISign of respite III38Divination-icon35 glowing energylimestone7.96 minutes

PorterEdit

Signs of porter automatically teleport collected items to your bank. If you do not have any space in your bank, the items you collect will remain in your inventory. Each sign has charges that will be lost whenever an item is automatically teleported. When a sign is out of charges, it will disappear.
Sign of the porter
Level
Energy amount
Secondary
Experience
Charges 
Sign of the porter ISign of the porter I6Divination-icon30 pale energysapphire necklace1.75 charges
Sign of the porter IISign of the porter II28Divination-icon35 bright energysapphire necklace5.910 charges
Sign of the porter IIISign of the porter III48Divination-icon40 sparkling energyemerald necklace9.915 charges
Sign of the porter IVSign of the porter IV68Divination-icon45 vibrant energyemerald necklace13.920 charges
Sign of the porter VSign of the porter V88Divination-icon60 radiant energyruby necklace2025 charges
Sign of the porter VISign of the porter VI99Divination-icon80 incandescent energydiamond necklace2430 charges

Item protectionEdit

The sign of item protection automatically keeps an additional item when a player dies. Signs of item protection can stack with one another, with the portent of item protection, or with the Protect Item prayer, for a total of 5 kept items.
Sign of item protection
Level
Energy amount
Secondary
Experience 
Sign of item protectionSign of item protection69Divination-icon45 vibrant energyprayer potion (4)14

LifeEdit

The sign of life resurrects the player after death and provides 25% of the base life points. The sign has a 1 hour cooldown of in-game time coupled with the portent of life, and it cannot be used in PVP areas.
Sign of life
Level
Energy amount
Secondary
Experience 
Sign of lifeSign of life78Divination-icon100 lustrous energydiamond ring16

BoonsEdit

Boons are permanent, single-use items that give 10% more experience when converting memories of a given tier. Only one of each tier can be used, but once it is used the effect lasts forever. They are made by using a certain amount of energy of either the same tier or one tier below the boon being made.
BoonLevelAmountEnergy type[1]Experience
Boon of flickering energyBoon of flickering energy10100Pale or Flickering3
Boon of bright energyBoon of bright energy20300Flickering or Bright5
Boon of glowing energyBoon of glowing energy30500Bright or Glowing7
Boon of sparkling energyBoon of sparkling energy40600Glowing or Sparkling9
Boon of gleaming energyBoon of gleaming energy50800Sparkling or Gleaming11
Boon of vibrant energyBoon of vibrant energy601000Gleaming or Vibrant13
Boon of lustrous energyBoon of lustrous energy701250Vibrant or Lustrous15
Boon of brilliant energyBoon of brilliant energy801500Lustrous or Brilliant17
Boon of radiant energyBoon of radiant energy851750Brilliant or Radiant19
Boon of luminous energyBoon of luminous energy902000Radiant or Luminous21
Boon of incandescent energyBoon of incandescent energy902250Luminous orIncandescent23
  1. ^ Be wary that the production interface only states the energy required as being the tier below the boon's namesake. For example, the Boon of flickering energy will only state that it can be made with Pale energy. However, it will consume energy from the namesake's tier if necessary; without warning.

Divine locationsEdit

Divine location
Level
Energy amount
Secondary
Experience 
Divine bronze rockDivine bronze rock3Divination-icon20 pale energy20 copper ore or tin ore1.2
Divine kebbit burrowDivine kebbit burrow4Divination-icon25 pale energy20 raw beast meat1.3
Divine treeDivine tree7Divination-iconpale energy20 logs1.8
Divine herb patch IDivine herb patch I12Divination-iconflickering energy10 clean guam3.1
Divine iron rockDivine iron rock19Divination-icon20 flickering energy15 iron ore4
Divine oak treeDivine oak tree21Divination-icon15 bright energy20 oak logs5.1
Divine bird snareDivine bird snare24Divination-icon30 bright energy20 raw bird meat5.4
Divine willow treeDivine willow tree31Divination-icon20 glowing energy20 willow logs7.2
Divine coal rockDivine coal rock31Divination-icon30 glowing energy20 coal7.2
Divine deadfall trapDivine deadfall trap34Divination-icon45 glowing energy24 kebbit claws7.5
Divine maple treeDivine maple tree44Divination-icon25 sparkling energy20 maple logs9.3
Divine herb patch IIDivine herb patch II51Divination-icon20 gleaming energy20 clean irit11.3
Divine mithril rockDivine mithril rock61Divination-icon30 vibrant energy20 mithril ore13.1
Divine yew treeDivine yew tree62Divination-icon30 vibrant energy20 yew logs13.2
Divine box trapDivine box trap64Divination-icon45 vibrant energy20 chinchompa13.4
Divine adamantite rockDivine adamantite rock73Divination-icon40 lustrous energy25 adamantite ore15.3
Divine herb patch IIIDivine herb patch III82Divination-icon10 brilliant energyclean cadantine17.5
Divine magic treeDivine magic tree83Divination-icon40 brilliant energymagic logs18
Divine runite rockDivine runite rock94Divination-icon80 lustrous energyrunite ore22

TransmutationEdit

You can use your divine energy to turn lower level resources into higher level resources.
Level
Initial resource
Energy needed
Result
Experience
Profit/loss 
13logsflickering energyOak logs3.3Coins 1000 -1,097
16raw sardinesflickering energyRaw trout3.6Coins 100 -107
16raw crayfishflickering energyRaw trout3.6Coins 100 -212
16raw anchoviesflickering energyRaw trout3.6Coins 5 -20
16raw shrimpflickering energyRaw trout3.6Coins 5 -17
17copper oreflickering energyIron ore3.7Coins 100 183
17tin oreflickering energyIron ore3.7Coins 100 210
22iron orebright energySilver ore5.2Coins 1000 -1,080
26uncut sapphirebright energyUncut emerald5.7Coins 1000 -1,870
29iron orebright energyCoal6Coins 250 -971
32oak logsglowing energyWillow logs7.3Coins 250 -498
33uncut emeraldglowing energyUncut ruby7.4Coins 1000 -4,021
36raw troutglowing energyRaw tuna7.7Coins 25 -88
39silver oreglowing energyGold ore8Coins 5 20
42uncut rubysparkling energyUncut diamond9.1Coins 1000 -4,744
46raw tunasparkling energyRaw bass9.6Coins 250 334
49willow logssparkling energyMaple logs10Coins 25 -51
58uncut diamondgleaming energyUncut dragonstone12Coins 10000 -21,826
63coalvibrant energyMithril ore13.3Coins 250 -250
66raw bassvibrant energyRaw monkfish*13.7Coins 1000 -1,227
72maple logslustrous energyYew logs15.2Coins 250 387
76mithril orelustrous energyAdamantite ore15.7Coins 250 916
93yew logsluminous energyMagic logs21.7Coins 250 -256
96adamantite ore10 incandescent energyRunite ore23.2Coins 1000 -5,446
*Requires completion of Swan Song quest

Pre-releaseEdit

The skill was first announced in an IGN article[1] on 3 May 2013, which was later corroborated on 6 May by a Jagex Moderator (Mod Seven) on Twitter[2] to be the new skill.
The June 2013 BTS contained some fairly major hints on the matter.
Divination: Old-school training with new-school rewards.
 
— Mod Mark [3]
It was revealed that Divination will be released in August of 2013, shortly after the release of RuneScape 3[4]
When asked about the mechanics of Divination as compared to Fishing and Mining, Mod Mark stated:
Yes, it will be much like fishing and mining, although there will be other mechanics built in. It's far more than *just* a gathering skill...
 
— Mod Mark
In the same 'Around the Campfire' Q&A BTS Video Mod Mark states that Jagex plans to release a few weeks after RS3 but no confirmed date has been given. It has also been confirmed that there will not be a quest to introduce the skill, like there was with the release of Summoning [5]. Mod Mark has confirmed that Divination will not be available to free players, outside of the usual level 5 trial. He has also confirmed that Divination, unlike Dungeoneering, will not be trainable up to level 120 [6]. A poll for the final skillcape design was started on 25 July.[7]
On 1 August 2013 it was confirmed while training the skill, you will collect divine energy from Wisps, which can be used to create new pocket or inventory items that activate under certain conditions and provide certain benefits such as preventing a killing blow being dealt to you.[8]
On 6 August 2013, Option 6 was confirmed out of the poll results.
On 20 August 2013, the skill was officially released.