Divination
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ON THIS WIKI
ON THIS WIKI
Also known as | Div |
---|---|
Release date | 20 August2013 (Update) |
Members only | Yes |
Minimum level for Hiscores | 15 as of 17 August 2013 - update |
Players with 99 | 0 as of 17 August 2013 - update |
Players with 200M XP | 0 as of 17 August 2013 - update |
Divination is a gathering skill that was developed by humans shortly after the beginning of the Sixth Age. It involves the power of the gods and how the player can connect with the gods.
The skill involves the player gathering divine energy from wisps which can be used to make certain products, such as portents or signs.
During the first weeks after the release of the skill, no type of bonus experience (pendant, lamps, clan avatar, ...) could be used to enhance the experience gained.
Chronicle fragments can also be gathered for divination XP rewards in groups of 10.
Contents[show] |
IntroductionEdit
Players can talk to Orla Fairweather to talk about the Divination skill next to the Battle of Lumbridge. She will say that there are many wisps located around Gielinor from which the player can gather memories. Player may then convert the memories into experience or energy to create products, such as signs or portents.
HarvestingEdit
To harvest energy, a player must first activate a wisp. This is done simply by choosing the "harvest" option, at which point it will turn into the corresponding spring and the player will begin harvesting memories of the same tier for minimal experience. Every harvest provides the player at least one energy of the spring's type and a good but not 100% chance of harvesting that type of memory. There is also a small chance that the player will harvest an enriched memory which provides double the normal experience. In addition to regular wisps are the rare enriched wisps. These activate into enriched pools and guarantee an enriched memory will be harvested, but do not guarantee a memory will be harvested; i.e. you will get double experience at certain intervals, but may get experience without harvesting a memory. It is also possible to obtain spin tickets while harvesting from a spring.
The memories (both standard and enriched) are to be deposited in the energy rifts nearby. There are 3 options with depositing at the rift:
- Memories to Energy
- Converts each memory into 2 or 3 energy; and enriched memories into 3 or 4 energy.
- This option produces the most resources but grants only 1 XP per conversion, the slowest rate.
- Memories to Experience
- Converts each memory into experience.
- Memories and Energy to Experience
- Converts each memory and 5 energy into more experience than you would get converting memories alone (10 energy for enriched memories). You will automatically continue to convert memories for the normal experience rate when you run out of energy.
- This option provides a faster experience rate at the cost of resources.
RiftsEdit
There are many energy rifts located around Gielinor. Some require a higher Divination level than others.
Note that you can get 10% bonus experience from converting with the appropriate boon.
Image | Location | Level | Energy type | Harvest XP | Memory XP | Memory and Energy XP | Enriched Memory XP | Enriched Memory and Energy XP |
---|---|---|---|---|---|---|---|---|
West of Lumbridge crater, near the Divination camp. | 1 | Pale | 1 | 3 | 3.5 | |||
North of Falador, near the Guthix memorial site (near Falador lodestone and Gamer's Grotto). | 10 | Flickering | 2 | 4 | 5.5 | 9 | 11 | |
Between Varrock and thearchaeological dig to the east. | 20 | Bright | 3 | 5 | 6.5 | 10 | 12 | |
South-east of Seers' Village, towards Keep Le Faye. Near the Flax field | 30 | Glowing | 4 | 7.7 | 9.5 | 15.4 | 19.2 | |
South-east of Rellekka, near theGolden Apple Tree. | 40 | Sparkling | 5 | 12 | 15 | 28 | 33 | |
In the centre of the Karamjajungle, north-east of Shilo Village. | 50 | Gleaming | 6 | 21 | 23.7 | 42 | 52.2 | |
North of Mobilising Armies. | 60 | Vibrant | 7 | 25 | 31.25 | |||
North of Canifis, just to the east of the Slayer Tower. | 70 | Lustrous | 8 | 32 | 40 | |||
East of the Mage Training Arena. | 80 | Brilliant | 9 | 35 | 43.7 | |||
On Dragontooth Island | 85 | Radiant | 10 | 38 | 47.5 | |||
South of Sophanem. | 90 | Luminous | 11 | 42 | 52.5 | |||
South of the Poison Waste. | 95 | Incandescent | 12 | 45 | 56.2 |
ProductsEdit
PortentsEdit
Portents are single-use items carried in the backpack that activate automatically when certain conditions are met. There are four types: restoration, item protection, life and passage (passage is only available in Daemonheim).
RestorationEdit
Restoration portents automatically heal a number of life points after they drop below 50%. Attuned portents have aConstitution level requirement for their use.
Item protectionEdit
The portent of item protection automatically keeps an additional item when a player dies. Portents of item protection can stack with one another, with the sign of item protection, or with the Protect Item prayer, for a total of 5 kept items.
Item protection portent | Level | Energy amount | Secondary | Experience | |
---|---|---|---|---|---|
Portent of item protection | 92 | 60 luminous energy | 4 prayer potion (4) | 21.3 |
LifeEdit
The portent of life resurrects the player after death and provides 25% of the base life points. The portent has a 1 hour cooldown of in-game time coupled with the sign of life, and it cannot be used in PVP areas.
Life portent | Level | Energy amount | Secondary | Experience | |
---|---|---|---|---|---|
Portent of life | 99 | 100 incandescent energy | 1 diamond ring | 24 |
PassageEdit
SignsEdit
Signs are single-use items carried in the pocket that activate automatically when certain conditions are met. There are four types: respite, porter, item protection and life.
RespiteEdit
Signs of respite automatically extend the amount of time your gravestone has before it disappears. The sign can activate when you die with it in your pocket slot and a gravestone appears, or it can be equipped after death. Signs of respite stack to add additional time to a gravestone.
Sign of respite | Level | Energy amount | Secondary | Experience | Duration extended | |
---|---|---|---|---|---|---|
Sign of respite I | 8 | 25 pale energy | 4 limestone | 2 | 2 minutes | |
Sign of respite II | 23 | 30 bright energy | 4 limestone | 5.3 | 4 minutes | |
Sign of respite III | 38 | 35 glowing energy | 4 limestone | 7.9 | 6 minutes |
PorterEdit
Signs of porter automatically teleport collected items to your bank. If you do not have any space in your bank, the items you collect will remain in your inventory. Each sign has charges that will be lost whenever an item is automatically teleported. When a sign is out of charges, it will disappear.
Sign of the porter | Level | Energy amount | Secondary | Experience | Charges | |
---|---|---|---|---|---|---|
Sign of the porter I | 6 | 30 pale energy | 1 sapphire necklace | 1.7 | 5 charges | |
Sign of the porter II | 28 | 35 bright energy | 1 sapphire necklace | 5.9 | 10 charges | |
Sign of the porter III | 48 | 40 sparkling energy | 1 emerald necklace | 9.9 | 15 charges | |
Sign of the porter IV | 68 | 45 vibrant energy | 1 emerald necklace | 13.9 | 20 charges | |
Sign of the porter V | 88 | 60 radiant energy | 1 ruby necklace | 20 | 25 charges | |
Sign of the porter VI | 99 | 80 incandescent energy | 1 diamond necklace | 24 | 30 charges |
Item protectionEdit
The sign of item protection automatically keeps an additional item when a player dies. Signs of item protection can stack with one another, with the portent of item protection, or with the Protect Item prayer, for a total of 5 kept items.
Sign of item protection | Level | Energy amount | Secondary | Experience | |
---|---|---|---|---|---|
Sign of item protection | 69 | 45 vibrant energy | 4 prayer potion (4) | 14 |
LifeEdit
The sign of life resurrects the player after death and provides 25% of the base life points. The sign has a 1 hour cooldown of in-game time coupled with the portent of life, and it cannot be used in PVP areas.
Sign of life | Level | Energy amount | Secondary | Experience | |
---|---|---|---|---|---|
Sign of life | 78 | 100 lustrous energy | 1 diamond ring | 16 |
BoonsEdit
Boons are permanent, single-use items that give 10% more experience when converting memories of a given tier. Only one of each tier can be used, but once it is used the effect lasts forever. They are made by using a certain amount of energy of either the same tier or one tier below the boon being made.
Boon | Level | Amount | Energy type[1] | Experience | |
---|---|---|---|---|---|
Boon of flickering energy | 10 | 100 | Pale or Flickering | 3 | |
Boon of bright energy | 20 | 300 | Flickering or Bright | 5 | |
Boon of glowing energy | 30 | 500 | Bright or Glowing | 7 | |
Boon of sparkling energy | 40 | 600 | Glowing or Sparkling | 9 | |
Boon of gleaming energy | 50 | 800 | Sparkling or Gleaming | 11 | |
Boon of vibrant energy | 60 | 1000 | Gleaming or Vibrant | 13 | |
Boon of lustrous energy | 70 | 1250 | Vibrant or Lustrous | 15 | |
Boon of brilliant energy | 80 | 1500 | Lustrous or Brilliant | 17 | |
Boon of radiant energy | 85 | 1750 | Brilliant or Radiant | 19 | |
Boon of luminous energy | 90 | 2000 | Radiant or Luminous | 21 | |
Boon of incandescent energy | 90 | 2250 | Luminous orIncandescent | 23 |
- ^ Be wary that the production interface only states the energy required as being the tier below the boon's namesake. For example, the Boon of flickering energy will only state that it can be made with Pale energy. However, it will consume energy from the namesake's tier if necessary; without warning.
Divine locationsEdit
TransmutationEdit
You can use your divine energy to turn lower level resources into higher level resources.
*Requires completion of Swan Song quest
Pre-releaseEdit
The skill was first announced in an IGN article[1] on 3 May 2013, which was later corroborated on 6 May by a Jagex Moderator (Mod Seven) on Twitter[2] to be the new skill.
The June 2013 BTS contained some fairly major hints on the matter.
“ | Divination: Old-school training with new-school rewards. | ” |
— Mod Mark [3]
|
It was revealed that Divination will be released in August of 2013, shortly after the release of RuneScape 3[4].
When asked about the mechanics of Divination as compared to Fishing and Mining, Mod Mark stated:
“ | Yes, it will be much like fishing and mining, although there will be other mechanics built in. It's far more than *just* a gathering skill... | ” |
— Mod Mark
|
In the same 'Around the Campfire' Q&A BTS Video Mod Mark states that Jagex plans to release a few weeks after RS3 but no confirmed date has been given. It has also been confirmed that there will not be a quest to introduce the skill, like there was with the release of Summoning [5]. Mod Mark has confirmed that Divination will not be available to free players, outside of the usual level 5 trial. He has also confirmed that Divination, unlike Dungeoneering, will not be trainable up to level 120 [6]. A poll for the final skillcape design was started on 25 July.[7]
On 1 August 2013 it was confirmed while training the skill, you will collect divine energy from Wisps, which can be used to create new pocket or inventory items that activate under certain conditions and provide certain benefits such as preventing a killing blow being dealt to you.[8]